Version: Unity 6.1 Alpha (6000.1)
Language : English
Introducing iOS
How Unity builds iOS applications

iOS requirements and compatibility

Learn about the system requirements and compatibility information for iOS to make sure you’re aware of any limitations for developing a Unity application for this platform.

iOS version support

Unity supports iOS 13 and above. For more information, refer to PlayerSettings.iOS-targetOSVersionString.

Graphics API support

iOS devices support Metal. For more information, refer to Metal Graphics API.

Audio compression

Unity supports importing a variety of source format sound files. However, when importing these files (with the exception of tracker files), they are always re-encoded to the build target format. By default, this format is Vorbis, though this can be overridden per platform to other formats (ADPCM, MP3, etc.) if required. Vorbis playback provides better compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression.
See in Glossary
and quality for iOS compared with MP3 playback.

ASTC and PVRTC instead of DXT texture compression

Unity iOS does not support DXT textures. Instead, ASTC, PVRTC, ETC2, and ETC texture compression3D Graphics hardware requires Textures to be compressed in specialized formats which are optimized for fast Texture sampling. More info
See in Glossary
are natively supported by iPhone/iPad devices. For more information about iOS texture formatsA file format for handling textures during real-time rendering by 3D graphics hardware, such as a graphics card or mobile device. More info
See in Glossary
, refer to texture import settings and texture compression format.

Note: PVRTC format is deprecated. Use ASTC or ETC format instead.

Introducing iOS
How Unity builds iOS applications