Resources for updating textures at runtime via Render TexturesA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info
See in Glossary and Movie Textures.
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Create a Render Texture | Create a Render Texture so you can use it as the material on a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. |
Render a camera view to a Render Texture | Create a texture that displays what a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary sees, for example to create a live arena camera in your game. |
Drawing to textures with shaders via Custom Render Textures | Resources for creating complex effects by rendering a texture with a shaderA program that runs on the GPU. More info See in Glossary. |