Version: Unity 6.1 Alpha (6000.1)
Language : English
Transfer a texture between render passes in URP
Get data from the current frame in URP

Frame data in the render graph system in URP

Fetch the textures that the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP) creates for the current frame or previous frames, for example a color texture or a depth texture.

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Get data from the current frame Fetch the textures URP creates for the current frame.
Get data from previous frames To fetch the previous frames the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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rendered, use the UniversalCameraData.historyManager API.
Add textures to the camera history To add your own texture to the camera history, create a camera history type to store the texture between frames.
Get the current framebuffer from GPU memory To speed up rendering, use the SetInputAttachment API to read the frame that Unity has rendered so far.
Frame data textures reference Explore the textures you can fetch from the current frame or previous frames.
Transfer a texture between render passes in URP
Get data from the current frame in URP