Fetch the textures that the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) creates for the current frame or previous frames, for example a color texture or a depth texture.
Page | Description |
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Get data from the current frame | Fetch the textures URP creates for the current frame. |
Get data from previous frames | To fetch the previous frames the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary rendered, use the UniversalCameraData.historyManager API. |
Add textures to the camera history | To add your own texture to the camera history, create a camera history type to store the texture between frames. |
Get the current framebuffer from GPU memory | To speed up rendering, use the SetInputAttachment API to read the frame that Unity has rendered so far. |
Frame data textures reference | Explore the textures you can fetch from the current frame or previous frames. |