Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMeshPath.GetCornersNonAlloc

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Declaration

public int GetCornersNonAlloc(out Vector3[] results);

Parameters

results Array to store path corners.

Returns

int The number of corners along the path - including start and end points.

Description

Calculate the corners for the path.

This function is similar to the corners property except that the results are returned in the supplied array.

Note that this function expects the supplied array to have at least 2 elements.