Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AccessibilityHierarchy.TryGetNode

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Declaration

public bool TryGetNode(int id, out Accessibility.AccessibilityNode node);

Parameters

id The ID of the node to retrieve.
node The valid node with the associated ID, or null if no such node exists in this hierarchy.

Returns

bool Returns true if a node is found and false otherwise.

Description

Tries to get the node in this hierarchy that has the given ID.