Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AnimationLayerMixerPlayable.Create

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Declaration

public static Animations.AnimationLayerMixerPlayable Create(Playables.PlayableGraph graph, int inputCount, bool singleLayerOptimization);

Parameters

graph The PlayableGraph that will contain the new AnimationLayerMixerPlayable.
inputCount The number of layers.
singleLayerOptimization This optimization automatically sets the weight of the first animation layer to 1. Set to true If your layer mixer has a single animation layer and you want to bypass unnecessary weight calculations. This optimization is automatically set to false if your layer mixer has multiple animation layers.

Returns

AnimationLayerMixerPlayable A new AnimationLayerMixerPlayable linked to the PlayableGraph.

Description

Creates an AnimationLayerMixerPlayable in the PlayableGraph.