Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AnimatorJobExtensions.BindCustomStreamProperty

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Declaration

public static Animations.PropertyStreamHandle BindCustomStreamProperty(Animator animator, string property, Animations.CustomStreamPropertyType type);

Parameters

animator The Animator instance that calls this method.
name The name of the property.
type The type of property to create (float, integer or boolean).

Returns

PropertyStreamHandle Returns the PropertyStreamHandle that represents the new binding.

Description

Create a custom property in the AnimationStream to pass extra data to downstream animation jobs in your graph. Custom properties created in the AnimationStream do not exist in the scene.

You can create custom properties in the AnimationStream that do not exist in the scene. This can be useful when you want to communicate extra data to downstream animation jobs in your graph.