Version: Unity 6.1 Alpha (6000.1)
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  • C#

AnimatorState.timeParameter

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public string timeParameter;

Description

If timeParameterActive is true, the value of this Parameter will be used instead of normalized time.

Parametrized Time and Root motion are not compatible. Root motion relies on previous and current time to compute a delta displacement. When you activate parametrized time, root motion is not computed anymore when this state is playing.