Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AnimatorState.AddStateMachineBehaviour

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Declaration

public T AddStateMachineBehaviour();

Returns

T The type of state machine behaviour to add.

Description

Adds a state machine behaviour class of type T to the AnimatorState. Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use Object.Destroy.


Declaration

public StateMachineBehaviour AddStateMachineBehaviour(Type stateMachineBehaviourType);

Description

Non-generic version of this method.