Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Animator.feetPivotActive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float feetPivotActive;

Description

Blends pivot point between body center of mass and feet pivot.

At 0%, the blending point is body center of mass. At 100%, the blending point is feet pivot.