Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Animator.CrossFadeInFixedTime

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Declaration

public void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer = -1, float fixedTimeOffset = 0.0f, float normalizedTransitionTime = 0.0f);

Declaration

public void CrossFadeInFixedTime(string stateName, float fixedTransitionDuration, int layer = -1, float fixedTimeOffset = 0.0f, float normalizedTransitionTime = 0.0f);

Parameters

stateName The name of the state.
stateHashName The hash name of the state.
fixedTransitionDuration The duration of the transition (in seconds).
layer The layer where the crossfade occurs.
fixedTimeOffset The time of the state (in seconds).
normalizedTransitionTime The time of the transition (normalized).

Description

Creates a crossfade from the current state to any other state using times in seconds.

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run. When you use the stateName parameter, this method calls Animator.StringToHash internally. If you use this method with the same stateName often, precompute the hash and use the stateHashName parameter to improve performance.

Additional resources: Animator.CrossFade for normalized times. Animator.StringToHash for how to get the hash from the name.