stateName | The name of the state. |
stateHashName | The hash name of the state. |
fixedTransitionDuration | The duration of the transition (in seconds). |
layer | The layer where the crossfade occurs. |
fixedTimeOffset | The time of the state (in seconds). |
normalizedTransitionTime | The time of the transition (normalized). |
Creates a crossfade from the current state to any other state using times in seconds.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run
state in the Base Layer
, the name is Base Layer.Run
.
When you use the stateName
parameter, this method calls Animator.StringToHash internally. If you use this method with the same stateName
often, precompute the hash and use the stateHashName
parameter to improve performance.
Additional resources: Animator.CrossFade for normalized times. Animator.StringToHash for how to get the hash from the name.