Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AssetBundle.GetAllAssetNames

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Declaration

public string[] GetAllAssetNames();

Description

Return all Asset names in the AssetBundle.

The names are the project-relative path of each Asset file, unless a different name was specified at build time.

If the AssetBundle contains Scenes this returns an empty string array.

Additional resources: AssetBundleBuild.addressableNames