Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

BuildPipeline.isBuildingPlayer

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public static bool isBuildingPlayer;

Description

Returns true when Unity is actively building a Player or AssetBundles

This returns true during Player builds (BuildPipeline.BuildPlayer) and AssetBundle builds (BuildPipeline.BuildAssetBundles). It can be used to check the context inside script code that could be triggered during a build, for example when ExecuteAlways is being used on a MonoBehaviour.