Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Caching.compressionEnabled

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public static bool compressionEnabled;

Description

Controls compression of cache data. Enabled by default.

If cache compression is enabled, then all data will be stored in a compressed form using fast LZ4 algorithm. This property affects only further downloads. It doesn't compress or decompress existing content in the cache.

Default value is "true".

Additional resources: UnityWebRequestAssetBundle.GetAssetBundle.