Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Camera.GetAllCameras

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Declaration

public static int GetAllCameras(Camera[] cameras);

Parameters

cameras An array to be filled up with cameras currently in the Scene.

Description

Fills an array of Camera with the current cameras in the Scene, without allocating a new array.

The passed in array needs to be of minimum size of allCamerasCount . When the array size is larger than the allCamerasCount value, only the first elements up to allCamerasCount will be filled up. When the array size is smaller than the allCamerasCount value, an argument exception is thrown. When the array argument passed in is null, this call will throw a nullreference exception.

The return value indicates how many cameras are saved in the array.