Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Camera.OnPreCull()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Event function that Unity calls before a Camera culls the scene.

In the Built-in Render Pipeline, Unity calls OnPreCull on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, just before performing the culling operation that determines what that Camera can see. For a full description and code example, see MonoBehaviour.OnPreCull.

For similar functionality that does not require the script to be on the same GameObject as a Camera component, see Camera.onPreCull.

If you're using a Scriptable Render Pipeline, for example the Universal Render Pipeline, use RenderPipelineManager instead.