Version: Unity 6.1 Alpha (6000.1)
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Collider2D.bounciness

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public float bounciness;

Description

The bounciness used by the Collider2D.

A Collider2D can be assigned a PhysicsMaterial2D either directly via to the Collider2D.sharedMaterial, indirectly via the attached Rigidbody2D.sharedMaterial, the global default or if no PhysicsMaterial2D is assigned then a default value is used.

Additional resources: PhysicsMaterial2D, PhysicsMaterial2D.bounciness