Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Component.CompareTag

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool CompareTag(string tag);

Parameters

tag The tag to compare.

Returns

bool Returns true if GameObject has same tag. Returns false otherwise.

Description

Checks the GameObject's tag against the defined tag.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Destroy(other.gameObject); } } }

Declaration

public bool CompareTag(TagHandle tag);

Parameters

tag A TagHandle representing the tag to compare.

Returns

bool Returns true if GameObject has same tag. Returns false otherwise.

Description

Checks the GameObject's tag against the defined tag.

This overload of the method, which takes a TagHandle, can be faster than the overload which takes a string, particularly if the same TagHandle can be reused for many calls.

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged "Player".

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { private TagHandle _playerTag; public void OnEnable() { _playerTag = TagHandle.GetExistingTag("Player"); }

void OnTriggerEnter(Collider other) { if (other.CompareTag(_playerTag)) { Destroy(other.gameObject); } } }