Version: Unity 6.1 Alpha (6000.1)
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ComputeBuffer Constructor

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Declaration

public ComputeBuffer(int count, int stride);

Declaration

public ComputeBuffer(int count, int stride, ComputeBufferType type);

Declaration

public ComputeBuffer(int count, int stride, ComputeBufferType type, ComputeBufferMode usage);

Parameters

count Number of elements in the buffer.
stride Size of one element in the buffer, in bytes. Must be a multiple of 4 and less than 2048, and match the size of the buffer type in the shader. See Compute Shaders for cross-platform compatibility information.
type Type of the buffer, default is ComputeBufferType.Default (structured buffer).
usage Usage mode of the buffer, default is ComputeBufferModeImmutable.

Description

Create a Compute Buffer.

Use Release to release the buffer when no longer needed.

Additional resources: SystemInfo.supportsComputeShaders, ComputeShader class, Shader.SetGlobalBuffer, Material.SetBuffer, Compute Shaders.