Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

DrawCameraMode.GIContributorsReceivers

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Description

Draw Mesh Renderers and Terrains in different colors to show their StaticEditorFlags.ContributeGI / ReceiveGI properties. With default colors:

Yellow means 'ContributeGI' is off.
Blue means that 'ContributeGI' is on and the object receives GI from lightmaps. Additional resources: ReceiveGI.Lightmaps
Red means that 'ContributeGI' is on, but that the object receives GI from Light Probes instead. Additional resources: ReceiveGI.LightProbes.

All colors can be adjusted under Preferences > Colors.