Version: Unity 6.1 Alpha (6000.1)
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GpuBvhBuildOptions.maxLeafSize

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public uint maxLeafSize;

Description

The maximum number of primitives allowed in a leaf node.

If this value is more than 1, the BVH builder can pack multiple triangles into a node, but it only does so when the increase preserves the traversal performance. Default value: 1.