Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

UnityEvent.Invoke

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Invoke();

Description

Invoke all registered callbacks both runtime and persistent.

All registered callbacks will trigger when the event is invoked. A listener is invoked only once per event. The order of execution of the registered callbacks is not guaranteed.

using UnityEngine;
using UnityEngine.Events;

public class ExampleClass : MonoBehaviour { UnityEvent m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new UnityEvent();

m_MyEvent.AddListener(OnEventTriggered); }

void Update() { if (Input.anyKeyDown && m_MyEvent != null) { //Invoke the event, triggering all registered callbacks. m_MyEvent.Invoke(); } }

void OnEventTriggered() { Debug.Log("Callback executed"); } }