Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GUIStyle.margin

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public RectOffset margin;

Description

The margins between elements rendered in this style and any other GUI elements.

This only has effect when using automatic layout (Additional resources: GUILayout).

using UnityEngine;

public class Example : MonoBehaviour { // Prints the left, right, top and down values of the GUIStyle margin

RectOffset rctOff;

void OnGUI() { rctOff = GUI.skin.button.margin; Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right); Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom); } }