Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Handles.matrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Matrix4x4 matrix;

Description

Matrix for all handle operations. This is used by functions in HandleUtility and Handles to transform controls.

To make all Handle routines work in the local coordinate space of a GameObject, set this to Transform.localToWorldMatrix.

The handles matrix is reset to identity at the end of every frame. It is considered best practice to store and restore the state of this matrix during use. See DrawingScope for a convenient means of preserving handle global state.