Version: Unity 6.1 Alpha (6000.1)
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  • C#

JointLimits.contactDistance

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public float contactDistance;

Description

Distance inside the limit value at which the limit will be considered to be active by the solver.

Setting this low can cause jittering, but runs fast. Setting high can deduce jittering, but runs the solver more often. (0 = use defaults)
For translational joints the unit is meters.
For rotational joints the unit is degrees.
Pipeline: .