Version: Unity 6.1 Alpha (6000.1)
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Light.renderingLayerMask

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public int renderingLayerMask;

Description

Determines which rendering LayerMask this Light affects.

When using a Scriptable Render Pipeline, you can specify an additional rendering-specific LayerMask. During shadow passes, this filters Renderers based on the Light and the Renderers rendering LayerMask.