nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
int
The integer property value. Returns 0
if the integer property is not found.
Get a named integer value. If the integer property is not found an exception is thrown.
Additional resources: SetInteger, Materials, ShaderLab documentation, Shader.PropertyToID.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer> (); rend.material.shader = Shader.Find("MyFlipBook"); print(rend.material.GetInteger("_NumFrames")); } }