Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

OverlapCapsuleCommand Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public OverlapCapsuleCommand(Vector3 point0, Vector3 point1, float radius, QueryParameters queryParameters);

Parameters

point0 The center of the sphere at the start of the capsule.
point1 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.

Description

Create an OverlapCapsuleCommand.

The query is run in the default physics scene.


Declaration

public OverlapCapsuleCommand(PhysicsScene physicsScene, Vector3 point0, Vector3 point1, float radius, QueryParameters queryParameters);

Parameters

physicsScene The physics scene this command is run in.
point0 The center of the sphere at the start of the capsule.
point1 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.

Description

Create an OverlapCapsuleCommand.