Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

OverlayCanvas.ShowPopup

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void ShowPopup();

Declaration

public void ShowPopup(Vector2 position);

Parameters

position The GUI position relative to the window.

Description

Displays an overlay as a pop-up in a EditorWindow.

using UnityEditor;
using UnityEditor.Overlays;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.UIElements;

class PopUpOnlyOverlay : Overlay
{
    public PopUpOnlyOverlay()
    {
        displayName = "Pop Me Up";
    }

    public override VisualElement CreatePanelContent()
    {
        return new Label("I'm a pop-up overlay!");
    }

    [Shortcut("PopUpOnlyOverlayExample/Pop Up Overlay",typeof(SceneView), KeyCode.P, ShortcutModifiers.Shift)]
    static void ShowOverlay(ShortcutArguments args)
    {
        var window = args.context as EditorWindow;
        if (window is ISupportsOverlays)
            window.overlayCanvas.ShowPopup<PopUpOnlyOverlay>();
    }
}
.