Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ParticleSystem.EmissionModule.SetBursts

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Declaration

public void SetBursts(Burst[] bursts);

Declaration

public void SetBursts(Burst[] bursts, int size);

Parameters

bursts Array of bursts.
size Optional array size for if the burst count is less than the array size.

Description

Sets the burst array.

Additional resources: Burst, ParticleSystem.GetBursts.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20) }); } }