Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlayerSettings.SetNormalMapEncoding

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static void SetNormalMapEncoding(Build.NamedBuildTarget buildTarget, NormalMapEncoding encoding);
Obsolete Use SetNormalMapEncoding(NamedBuildTarget buildTarget, NormalMapEncoding encoding) instead.

Declaration

public static void SetNormalMapEncoding(BuildTargetGroup platform, NormalMapEncoding encoding);

Parameters

encoding The desired normal map encoding.
buildTarget The NamedBuildTarget (only Android, iOS and tvOS).
platform The platform build target group whose normal map encoding you want to set.

Description

Sets the normal map encoding for the given build target.

The normal map encoding is configurable on Android, iOS and tvOS. On all other platforms it is ignored.

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.