Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PrefabUtility.IsPartOfPrefabThatCanBeAppliedTo

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Declaration

public static bool IsPartOfPrefabThatCanBeAppliedTo(Object componentOrGameObject);

Parameters

componentOrGameObject The object to check. Must be a component or GameObject.

Returns

bool True if the object is part of a Prefab that can be applied to.

Description

Returns true if the given object is part of a Prefab to which overrides can be applied to.

If the object is part of a Prefab Asset, the asset itself is checked. If the object is part of a Prefab instance, its corresponding asset is checked.

Examples of Prefab Assets that cannot be applied to are immutable Prefab Assets and Prefab Assets with missing scripts.

For Prefab contents loaded in Prefab Mode, this method will not check the Prefab Asset the loaded contents are loaded from, since these Prefab contents are loaded into a preview scene and are not part of an asset while being edited in Prefab Mode. This means that for Prefab contents in Prefab Mode, the method will only return true for objects that are part of a Prefab instance that have corresponding assets that can be applied to. To check if an object is part of the Prefab’s contents in Prefab Mode, use PrefabStage.IsPartOfPrefabContents.