Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Recorder.CollectFromAllThreads

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Declaration

public void CollectFromAllThreads();

Description

Configures the recorder to collect samples from all threads.

A recorder collects sample data from all threads by default, but if you have configured it to collect from only a single thread using Recorder.FilterToCurrentThread, then you can call this method afterwards to resume collection from all threads.