Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RenderPickingArgs.NeedToRenderForPicking

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Declaration

public bool NeedToRenderForPicking(GameObject go);

Parameters

go The GameObject to test.

Returns

bool True if the GameObject should be rendered.

Description

Checks whether a GameObject should be rendered in the current render picking callback.

RenderPickingArgs.NeedToRenderForPicking is similar to RenderObjectSetContains. This method checks whether a GameObject should be rendered or not.

If the current renderPickingType is RenderPickingType.RenderFromIgnoreSet, this method returns true if the given go is not contained in the ignore set. Otherwise, this method returns true if the given go is contained in the filter set.

Notice that for the RenderPickingType.RenderFromIgnoreSet type, this method returns true for all GameObjects if it is not contained in the ignore set. However, you are only required to handle the rendering of the custom geometries your callback is set to render.