Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RenderTextureMemoryless.MSAA

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Description

Render texture color pixels are memoryless when RenderTexture.antiAliasing is set to 2, 4 or 8.

Note that memoryless render textures are only supported on iOS/tvOS 10.0+ Metal. Render textures are read/write protected and stored in CPU or GPU memory on other platforms.

Additional resources: RenderTexture.memorylessMode, RenderTexture.