Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommandBuffer.ClearRenderTarget

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Declaration

public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor);

Declaration

public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth);

Declaration

public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth, uint stencil);

Declaration

public void ClearRenderTarget(Rendering.RTClearFlags clearFlags, Color backgroundColor, float depth, uint stencil);

Declaration

public void ClearRenderTarget(Rendering.RTClearFlags clearFlags, Color[] backgroundColors, float depth, uint stencil);

Parameters

clearDepth Whether to clear both the depth buffer and the stencil buffer.
clearColor Whether to clear the color buffer.
clearFlags Which render targets to clear, defined using a bitwise OR combination of RTClearFlags values.
backgroundColor Color to clear with.
backgroundColors Colors to clear with.
depth Depth to clear with (default is 1.0).
stencil Stencil to clear with (default is 0).

Description

Adds a "clear render target" command.