Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommandBuffer.SetRayTracingVectorParam

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Declaration

public void SetRayTracingVectorParam(Rendering.RayTracingShader rayTracingShader, string name, Vector4 val);

Declaration

public void SetRayTracingVectorParam(Rendering.RayTracingShader rayTracingShader, int nameID, Vector4 val);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

Description

Adds a command to set a vector parameter on a RayTracingShader.

Only shaders defined in the .raytrace file can access the vector you designate as the argument for this method. To make this vector accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVector method instead.