Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommandBuffer.SetShadingRateCombiner

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Declaration

public void SetShadingRateCombiner(Rendering.ShadingRateCombinerStage stage, Rendering.ShadingRateCombiner combiner);

Parameters

stage Stage at which the shading rate combiner will be set.
combiner Shading rate combiner to set.

Description

Sets the shading rate combiner for a specific stage.

In a draw call, the final shading rate is influenced by three key components: the base shading rate, shading rate combiners, and the shading rate image. The base shading rate serves as the default when no other specifications are provided. The shading rate combiners dictate the manner in which the base shading rate interacts with the shading rate image. If not explicitly specified, the default [ ShadingRateCombiner.Keep, ShadingRateCombiner.Keep ] is employed. It's essential to note that Unity currently does not offer complete support for variable rate shading, and the associated method is reserved for future use.

Warning: This method is experimental on the Xbox Series X|S platform.

Additional resources: SystemInfo.supportsVariableRateShading, ShadingRateCombinerStage.