Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GraphicsSettings.lightProbeOutsideHullStrategy

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public static Rendering.LightProbeOutsideHullStrategy lightProbeOutsideHullStrategy;

Description

Defines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull.

When a Renderer that is lit by Light Probes is positioned outside the bounds of a Light Probe tetrahedral hull, there are two different approaches Unity can use to light that Renderer. Unity can either search for the probe closest to that Renderer (which is a resource-intensive process) or use the Ambient Probe. Configure this enum to determine which approach Unity uses in this situation.