Version: Unity 6.1 Alpha (6000.1)
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  • C#

ShaderTagId Constructor

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Declaration

public ShaderTagId(string name);

Parameters

name The string this ShaderTagId should represent.

Description

Gets or creates a ShaderTagId representing the given string.

If name is an empty string, the resultant ShaderTagId is equal to ShaderTagId.none.

Additional resources: DrawingSettings, RendererListParams.