Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ShaderTagId.operator !=

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public static bool operator !=(Rendering.ShaderTagId tag1, Rendering.ShaderTagId tag2);

Parameters

tag1 The first ShaderTagId to compare.
tag2 The second ShaderTagId to compare.

Description

Checks if two ShaderTagIds aren't equal.

Additional resources: Equals.