Version: Unity 6.1 Alpha (6000.1)
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  • C#

Rigidbody.automaticCenterOfMass

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public bool automaticCenterOfMass;

Description

Whether or not to calculate the center of mass automatically.

If enabled, the center of mass is calculated automatically based on the settings of attached Colliders. If no colliders are present, the center of mass has a default value of Vector3(0,0,0).