Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Rigidbody2D.SlideMovement.surfaceSlideAngle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float surfaceSlideAngle;

Description

When the velocity movement causes a contact with a Collider2D, a slide maybe occur if the surface angle is less than this angle.

Use this angle threshold to control whether slippage will occur on surface slopes above the threshold.

The angle is in degrees and is relative to the Rigidbody2D.SlideMovement.surfaceUp vector.

NOTE: Slide will only occur if some initial velocity is passed to the Rigidbody2D.Slide method.

Additional resources: Rigidbody2D.SlideMovement.gravitySlipAngle, Rigidbody2D.Slide and SlideResults.