Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

QueryValidationOptions.skipIncompleteFilters

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public bool skipIncompleteFilters;

Description

Boolean indicating if incomplete filters should be skipped.

If true, incomplete filters are skipped. If false and validateFilters is true, incomplete filters will generate errors when parsed.

using System.Globalization;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_QueryValidationOptions_skipIncompleteFilters
{
    [MenuItem("Examples/QueryValidationOptions/skipIncompleteFilters")]
    public static void RunExample()
    {
        // Set up the query validation options with filter validation and incomplete filter skipping.
        var validationOptions = new QueryValidationOptions { validateFilters = true, skipIncompleteFilters = true};

        // Set up the query engine
        var queryEngine = new QueryEngine<MyObjectType>(validationOptions);
        queryEngine.AddFilter("id", myObj => myObj.id);
        queryEngine.AddFilter("dist", (myObj, paramPosition) =>
        {
            // Compute the distance from the position that was retrieved in the parameter transformer
            var vec = myObj.position - paramPosition;
            return vec.magnitude;
        }, paramStringValue =>
            {
                // Transform the parameter from a string to a usable Vector2
                if (paramStringValue.StartsWith("[") && paramStringValue.EndsWith("]"))
                {
                    paramStringValue = paramStringValue.Trim('[', ']');
                    var vectorTokens = paramStringValue.Split(',');
                    var vectorValues = vectorTokens.Select(token => float.Parse(token, CultureInfo.InvariantCulture.NumberFormat)).ToList();
                    return new Vector2(vectorValues[0], vectorValues[1]);
                }
                return Vector2.zero;
            }, new[] { "=", "!=", "<", ">", "<=", ">=" });
        queryEngine.SetSearchDataCallback(myObj => new[] { myObj.id.ToString(), myObj.name });

        var dataset = new[]
        {
            new MyObjectType() { id = 0, name = "Test 1" },
            new MyObjectType() { id = 10, name = "Test 2" }
        };

        // Parse a query with the filter "id". There shouldn't be any errors
        var query = queryEngine.ParseQuery("id>10");
        Debug.Assert(query.valid, $"Query \"{query.text}\" should be valid.");

        // Because the QueryEngine is skipping incomplete filters, we shouldn't get any errors for filters that are not completely written yet,
        // but we should still get results for filters that are known. If we would only set validateFilters
        // to false, this query would not yield any results since the generated filter node for the incomplete filter
        // would be an automatic return false for any elements of the filtered data set.
        query = queryEngine.ParseQuery("id<10 dist(");
        Debug.Assert(query.valid, $"Query \"{query.text}\" should be valid.");
        var filteredData = query.Apply(dataset).ToList();
        Debug.Assert(filteredData.Count == 1, $"There should be 1 item in the filtered list but found {filteredData.Count} items.");
        Debug.Assert(filteredData.Contains(dataset[0]), "Test 1 should be in the filtered list since its id is < 10");
    }

    class MyObjectType
    {
        public int id { get; set; }
        public string name { get; set; } = string.Empty;
        public Vector2 position { get; set; } = Vector2.zero;
        public bool active { get; set; }

        public override string ToString()
        {
            return $"({id}, {name}, ({position.x}, {position.y}), {active})";
        }
    }
}