Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Shader.renderQueue

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int renderQueue;

Description

The default render queue for this shader. (Read Only)

Since different Render Pipelines require different render passes a shader's render queue depends on the active Render Pipeline. Note: When Unity runs in batch mode, Scriptable Render Pipelines (SRPs) are only loaded the first time something renders. Loading an SRP modifies the subshader selected for a given material, which can change the value of this property.

Additional resources: RenderQueue, Render queues and sorting behaviours in the Built-in Render Pipeline.