Version: Unity 6.1 Alpha (6000.1)
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  • C#

SkinnedMeshRenderer.forceMatrixRecalculationPerRender

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public bool forceMatrixRecalculationPerRender;

Description

Forces the Skinned Mesh to recalculate its matricies when rendered

This property must be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example of this would be rendering out the results of an animation to a texture.