Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

SpringJoint.tolerance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float tolerance;

Description

The maximum allowed error between the current spring length and the length defined by minDistance and maxDistance.

If the tolerance is set very high the solver might not run and the spring would effectively not exist.

If the tolerance is set close to zero very short spring lengths are possible, but at the increased cost of running the solver more often.