Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TerrainLayer.maskMapTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Texture2D maskMapTexture;

Description

The mask map texture used by the terrain layer.

The content of each channel varies by the terrain shader. For HDRP TerrainLit shader, the channels are:

R: Height - used when doing height based blending
G: Smoothness
B: Metallic.