Version: Unity 6.1 Alpha (6000.1)
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Texture.graphicsTexture

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public Rendering.GraphicsTexture graphicsTexture;

Description

GraphicsTexture that represents the texture resource uploaded to the graphics device (read-only).

This returns the current GraphicsTexture object corresponding to the texture.

For RenderTextures, this returns the GraphicsTexture object that represents the color buffer. If the RenderTexture is depth-only and has a GraphicsFormat of None, it returns the GraphicsTexture object representing the depth buffer.

Note: When you use the Unity APIs to reinitialize the properties of a Texture object, or when a different mipmap level is streamed in, the underlying GraphicsTexture object changes. Instead of caching the value, retrieve the new GraphicsTexture by calling Texture.graphicsTexture again.