Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Texture.SetGlobalAnisotropicFilteringLimits

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Declaration

public static void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);

Description

Sets Anisotropic limits.

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.